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This will look like enemies pausing for a second then teleporting forward into their correct position. Desync is when you have packet loss, resulting in network stutter.

Like a rubber band, you elastically snap back to your position as seen by the server.

Rubberbanding is when you move around in the game, only to be reset back to your location from a few seconds ago. Network instability can cause problems like rubberbanding and desync. Note that network latency is not the same as network instability issues, such as packet loss and out of order packets. Add in a GeForce RTX 3080 and a 360Hz G-SYNC esports display, and gamers can play like the pros with the very lowest latency possible.
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With popular mid-range cards, like the GeForce GTX 1660 Super, gamers can expect up to a 33% improvement in PC responsiveness with Reflex. NVIDIA Reflex will deliver latency improvements in GPU-intensive gaming scenarios on GeForce GTX 900 and higher NVIDIA graphics cards in top competitive games, including Fortnite, Valorant, Apex Legends, Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare, Call of Duty: Warzone, and Destiny 2.

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With GeForce RTX 30 Series and NVIDIA Reflex technology, we're able to serve players around the world with the lowest render latency possible.” - Dave Heironymus, Director of Technology - Valorant / Riot Games “Valorant was designed from the beginning to be a precise, competitive FPS, and that means doing everything we can to ensure crisp, responsive gameplay. We’re seeing excellent responsiveness and player control with Fortnite running on the GeForce RTX 30 Series.” - Nick Penwarden, VP of Engineering, Epic Games. “NVIDIA Reflex technology arms developers with new features to minimize latency in their games. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. NVIDIA Reflex SDK: A new set of APIs for game developers to reduce and measure rendering latency. NVIDIA Reflex features two major new technologies: Reducing system latency is critical for competitive gamers, because it allows the PC and display to respond faster to a user’s mouse and keyboard inputs, enabling players to acquire enemies faster and take shots with greater precision.
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Today, we are excited to share with you the first major fruits of this research.Īlongside our new GeForce RTX 30 Series GPUs, we’re unveiling N VIDIA Reflex, a revolutionary suite of GPU, G-SYNC display, and software technologies that measure and reduce system latency in competitive games (a.k.a.

This is why several years ago NVIDIA invested in an esports laboratory staffed by NVIDIA Research scientists, dedicated to understanding both player and hardware performance in esports. With esports rivaling traditional sports in both viewership as well as playtime, it’s more important than ever for gamers to have their PC and graphics hardware tuned to allow them to play their best. The most watched esport, League of Legends, drew over 100M viewers for its 2019 championship - more than last year’s NFL Superbowl. Today, 73% of GeForce gamers play competitive multiplayer games, or esports.
